Interface | Description |
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MmgEventHandler |
The base event handler class for event passing.
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MmgUpdateHandler |
Class template for handling update events.
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Class | Description |
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Mmg9Slice |
Class that provides 9 slice bitmap scaling support.
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MmgApiUtils |
Class for handling some logging and other common methods.
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MmgBmp |
Class that wraps the lower level bitmap object.
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MmgBmpScaler | |
MmgColor |
Class that wraps the lower level color object.
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MmgContainer |
Class that represents a container of MmgObj objects.
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MmgDebug |
A helper class that provides logging functionality.
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MmgDir | |
MmgEvent |
The base event class for event handling.
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MmgFont |
Class that wraps the lower level font class.
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MmgFontData |
Class that helps with font information.
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MmgGameScreen |
Class that represents a basic game screen.
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MmgHelper |
Class that provides high level helper methods.
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MmgLabelValuePair |
Class that wraps the lower level font class.
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MmgLoadingBar |
Class that creates a loading bar object.
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MmgLoadingScreen |
Class that represents a game loading screen.
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MmgMediaTracker |
A local class that provides static access to a media tracker and image cache.
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MmgMenuContainer |
A class that contains a collection of MmgMenuItem objects.
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MmgMenuItem |
A class that represents a menu item.
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MmgObj |
The base drawable class of the MmgApi.
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MmgPen |
Main drawing class, wraps lower level drawing classes.
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MmgPositionTween |
Class that provides tween support to an underlying MmgObj instance.
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MmgPulse |
Class that represents a pulse or changing value.
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MmgRect |
A rectangle class that wraps the lower level rectangle class.
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MmgScreenData |
A class that represents the screen data of the game.
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MmgSizeTween |
Class that provides tween support to an underlying MmgObj instance.
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MmgSound |
Class that wraps the underlying sound object.
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MmgSplashScreen |
A class that represents a splash screen.
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MmgSprite |
A class that represents a sprite image.
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MmgVector2 |
Class that represents a two dimensional vector.
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Enum | Description |
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MmgBmp.MmgBmpDrawMode |
Drawing mode to determine the best way to handle drawing a bitmap.
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